Fun
CPS Test
Pick a duration and click the box as fast as you can — the timer starts with your first click and your CPS updates live.
Click here to start
The 5 second timer starts on your first click
Kohi-style test: every pointer press counts, so jitter and butterfly clicking are allowed. Touch taps count too.
Play and explore in your browser. No account needed.
Frequently asked questions
What is a good CPS score?
With normal clicking most people score 6 to 8 clicks per second on a 5-second test. 8 to 10 is fast, and above 10 almost always means a technique such as jitter or butterfly clicking. Sustained scores of 15 or more with ordinary clicking are not realistic; those numbers come from butterfly or drag clicking.
How is CPS calculated?
Total clicks divided by the test length in seconds. 42 clicks in a 5-second test is 42 ÷ 5 = 8.4 CPS. The first click starts the timer and is counted, and the final score always divides by the full duration, the same way Kohi-style testers work. Clicks register the moment the button goes down, not on release.
Why is my score different on other CPS test sites?
Sites measure slightly differently. Some start the timer on a countdown instead of your first click, which costs you your reaction time; some divide by the time between your first and last click rather than the full duration, which inflates the score; and some count on release, which can miss very fast presses. Compare scores on the same tester and the same duration.
Does jitter clicking or butterfly clicking work here?
Yes. Every press is counted on pointer-down, so jitter clicking (tensing the forearm so the finger vibrates on the button) and butterfly clicking (alternating two fingers on one button) both register. On a touchscreen every finger tap counts, so alternating two or three fingers works too. Right clicks are ignored.
Which duration should I choose?
Five seconds is the standard and the one to compare with friends. One second measures pure burst speed but is noisy — a single extra click changes the score by a whole point. Ten and 30 seconds measure endurance, and almost everyone’s CPS drops noticeably by the end of a 30-second test as the forearm tires.
Does a higher CPS help in Minecraft PvP?
It depends on the version. In Minecraft Java Edition 1.8 combat, hits land as fast as you click, so high CPS is a real advantage and 8–12 CPS is common among PvP players. Since the 1.9 combat update, weapons have an attack cooldown and spam-clicking does less damage than timed hits. Many servers also cap or flag very high CPS, so check the rules before using techniques like drag clicking.
About this tool
This CPS test counts how many times you can click or tap in a fixed window. Choose 1, 5, 10 or 30 seconds, then click the box — the timer starts on your very first click, so no time is lost reacting to a countdown. While the test runs you see the time left and your live CPS; when it ends you get your total clicks, your CPS to one decimal place, a short rating, and a row in the attempt history. The history keeps your last 10 attempts along with your session best, and resets when you reload the page.
What the ratings mean: below 6 CPS is under the typical range, 6–8 is typical for normal clicking, 8–10 is fast, 10–12 is exceptional and usually means jitter clicking, and 12 or more is butterfly or elite jitter territory. As a worked example, 43 clicks in 5 seconds is 8.6 CPS — fast. The same player might manage 11 clicks in a 1-second burst and only 190 clicks, or about 6.3 CPS, across 30 seconds.
Clicks are counted on pointer-down, the instant the button or finger goes down. That matters for speed techniques: jitter and butterfly clicks produce very short presses that counters listening for a full click can miss. The right mouse button and the context menu are ignored so a stray right click cannot pause or distort the test. On phones and tablets, taps count the same way, and the box blocks scrolling and zooming while you tap.
To improve, click from the finger rather than the whole arm, keep the wrist resting on the desk, and use a mouse with a light, crisp switch. Short sessions with rest in between beat long grinding ones, because speed drops quickly once the forearm tightens. Judge progress by your session best over several 5-second attempts rather than a single lucky run.